Portfolio/Racerloop

Racerloop

A spaceship racing game with multiplayer support and customizable ships.

Date2024-2025
RoleGameplay Programmer
Duration1 year
CompanyNexxyolabs
Racerloop

About the Project

Racerloop is a fast-paced spaceship racing game that combines high-speed competition with strategic ship customization. Players race through futuristic circuits in zero-gravity environments, using boost pads, items that grant improvements and the characteristics of the vehicles themselves to gain advantages.

I contributed to the programming of the multiplayer structure and the AI of rival vehicles, as well as creating a rewarding user experience. The game supports up to 8 players in online races with minimal latency.

The customization system allows players to modify their ships' appearance and performance characteristics, creating a deep metagame around optimizing builds for different track types and racing styles. In addition, it adds an element of "randomness" when receiving vehicle parts as prizes, race rewards, or by purchasing chests or directly from the shop.

Technologies

UnityC#

Tools & Platforms

Unity EditorVS CodeGitHubUnity Gaming ServicesJira

Key Features

Online multiplayer (up to 8 players)
Ship customization system
Multiple racing tracks
Leaderboards and rankings
Phantom mode
Time trials