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Portfolio

A collection of my work across mobile development, design systems, and videogames.

Professional Work

Mobile Banking App

Mobile Banking App

Apr. 2026-Present

A native banking app built with React Native and Expo, featuring biometric authentication, Bizum transfers, and a clean architecture approach with DDD.

Android/iOSReact NativeTypeScriptClean ArchitectureExpo
Car Metrics App

Car Metrics App

Sept. 2025-Apr. 2026

A mobile app that tracks and displays various car performance metrics in real-time using React Native, Expo, Bluetooth and OBD-II and UDS integration.

Android/iOSKotlinTypeScriptReact NativeExpo
Application of Electric Car Chargers

Application of Electric Car Chargers

May 2025 - Sept. 2025

A backend app for POS electric car chargers, providing APIs for charger management, user authentication, and data storage.

BackendTypeScriptMongoDB
Racerloop

Racerloop

2024-2025

A spaceship racing game with multiplayer support and customizable ships.

UnityMultiplayerC#
Otter's Hell

Otter's Hell

2020-2024

Bullet-Hell roguelite game developed with Unity and C#, featuring procedurally generated levels, challenging enemies, and a unique art style.

UnityRogueliteC#Programming Lead

Personal Projects

Mewgenics Genetic System

Mewgenics Genetic System

Apr. 2026

A Unity prototype replicating the genetic breeding mechanics from Mewgenics — genes, traits, inheritance, and mutations fully simulated in C#, with 21 unit tests and a seeded console runner.

UnityC#SimulationOpen Source

© 2026 Ignacio Meléndez

Mobile & Game Developer · Pamplona, Spain

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